﻿using UnityEditor;

namespace VolumetricFogAndMist
{
    [CustomEditor(typeof(FogOfWarHole))]
    public class FogOfWarHoleEditor : Editor
    {

        public override void OnInspectorGUI()
        {
            EditorGUILayout.Separator();
            EditorGUILayout.HelpBox("Use the transform to position/scale the hole. Customize global fog of war properties in Volumetric Fog script attached to the camera.", MessageType.Info);
            DrawDefaultInspector();
        }

    }

}
